VANCOUVER COMPETITOR UPDATES
October 8, 2009 - RESULTS





I'm signed up … Now bring on the ChasePoints!!!

Campus Chase is more fun with a friend. Get your friends to sign up!
– download the offline entry form

Here is a list of everything that you need to know to participate in The Campus Chase! Questions? Email "The Campus Guru"


VANCOUVER  EVENT DETAILS

A HUGE Thank You to the Chasers who took part in the October 8th Campus Chase Powered By BlackBerry Curve!!

On October 8th, 2009 we had the pleasure of hosting the first ever Campus Chase at the beautiful Campus of UBC. To top it off, we were lucky enough to have the energy and enthusiasm of over 250 outstanding Chasers and 100 staff join us.

Over the course of 4 hours of adventure Chasers tackled 18 ChasePoint challenges including a test of their fear of heights at the UBC high ropes course, paddling in the cold ocean waters off Jericho Beach, Battling it out on the BBall court with the Thunderbirds, training with the UBC Fire Department, and much more.

A huge thank you to all of the local partners who help to bring these adventures to life:

* UBC Recreation
* The PIT Pub
* City of Vancouver
* Urban Recreation
* Subway
* Molson Canada
* The Peak
* Canadian Blood Services

The bar has certainly set high.
But ... We can`t wait to blow you away in 2010!!!

Stay tuned for more information as the 2010 season approaches.


SPREAD THE WORD
This was the 1st year for Campus Chase Powered by BlackBerry Curve, and based on the Chaser feedback we excited about the years ahead.

If you enjoyed the adventures, please be sure to spread the word to friends, across the country, who would enjoy a full day of Laughter, Adventure and Discovery!


WAIVER AND RELEASE

Upon arrival, each team will be required to turn in their signed waiver and release. To expedite the day-of check-in process you can print the waiver and release now, sign where indicated, and remember to bring it on the day of the event.
WHAT YOU'LL GET:

Each team will receive a packet at registration containing the following items:
  1. Reserved team entry to the World's Largest Urban Adventure Series (regional event)
  2. Participant gift bag … filled with tons of great stuff*
  3. Official Campus Chase t-shirts*
  4. Race numbers (to be warn as the outer layer at all times throughout the event)*
  5. ChasePoint Clue Sheet*
  6. Access to great ChasePoint Challenges – minimum of 12 different ChasePoints per event
  7. The worlds greatest Staff and Volunteers to brighten your day*
  8. A memorable experience that will challenge you mentally, physically, and emotionally through crazy ChasePoint activities*
  9. Access to the Campus Chase After-Party*

    * To be provided at the event
WHAT YOU NEED TO BRING:

  • Valid Student ID: Unless stated otherwise, your team must include a student with valid student identification, or a faculty member with proper identification.
  • Identification: You don't want someone else walking away with your race packet.
  • Water: There are no water stations on the course because there's no set course. Please come prepared to maintain your hydration.
  • Detailed Map: A map with a street finder would be handy. A campus map, and a map with a street finder would be handy.
  • Spare Cash: For lunch, snacks, stuff …
  • Paper and Pen: in case you need to write something down along the way.
  • Energy Bars: In case you get hungry on the course. You never know what kind of food we are going to provide, or not!
  • Cell Phone: Better yet a BlackBerry. This could come in handy for so many reasons … bring one if you can!
  • Transit Book/Schedule: good to know how to get from point A to point B in the fastest time

HOW TO PREPARE FOR RACE

  • Get a good night's sleep.
  • Eat a good breakfast on Chase Day.
  • Give yourself plenty of time to get to the Chase headquarters on event day.
  • Bring the recommended items with you to race.
  • Be open minded and have a sense of humour

FINISH & POST-RACE

  • The Campus Chase officially ends four hours after the start. Although teams who have not completed the required ChasePoints and crossed the finish line by the four hour will be considered unranked, they are encouraged to check-in with event staff so that their efforts can be reflected in the results.
  • Details for the post race activities will be available in the competitor update section leading up the event date and will be provided by the Campus Chase host prior to the start of the event.
  • Re-fuel. Let's face it—you're gonna be hungry when the race is over.

RULES THAT WILL BE BROKEN FROM IGNORANCE

  • Click Here to review complete event Rules and Regulations
  • Travel - Teams must travel only by foot or approved local public transportation — city bus, ferry, train, subway, or streetcar. Any and all other methods of transportation, including, but not limited to, any form of private transportation, car, taxicab, skateboard, scooter, motorcycle, inline skates, hand glider and rickshaw are strictly prohibited. Any team using a prohibited form of transportation will be immediately disqualified
  • ChasePoint Cut-off Time - All ChasePoints will officially be closed at the 4 hour mark of each event unless otherwise stated. At this time, all teams must return immediately to the finish line and check in with a City Chase staff member.
  • Finish Line Cut-off Time - The finish line will officially close at the 4 hour mark of each event. Teams finishing after that time are still encouraged to check in with a City Chase staff member. Please note that the finish line will be taken down 30 minutes after the official end of the event (4.5 hour mark)
  • Results - To be officially ranked, teams must locate and complete 8 ChasePoints before returning to the Finish Line. Teams will be ranked according to the order they cross the finish line. Teams finishing after the 4 hour mark will be ranked according to the number of ChasePoints completed.
  • Entry – Participants must be at least 18 years of age at the time of the race to be able to participate.
  • Waiver - Each entrant will be required to sign a waiver and release at race registration
  • Race Shirts - Teams must wear the official City Chase event shirts visibly throughout the event from the time they check-in, until they cross the Finish Line. Teams who fail to do so will be disqualified.
  • Misconduct - Play with honor - No team or member of a team may act in a way that physically impedes the progress of another team. Violation of this rule will result in disqualification of the team.
  • Legalese: All decisions interpreting or applying to these rules are made by The City Chase. All decisions and interpretations are final. There is no right of appeal or review. These rules are subject to change without notice.
    • Any team or member of a team that violates state or local laws, including, but not limited to traffic laws, is subject to immediate disqualification. Any consequences, resulting from a team's actions are the responsibility of that team. Marshals are posted along the course to observe team behavior during the event.
    • In order to receive the national prize, a team must agree not to share, gift, or distribute, whether in cash or in kind, any portion of the prize to any person other than the members of the team and except as such transfers may occur by operation of law, e.g. spouse or other family member. This rule is further intended to disallow teams from making agreements to share, gift, or distribute the prize in the event the team is successful.